Control Resonant Sells A Million Copies, Now Remedy’s Fastest Selling Game Ever
News, PC, PlayStation, Xbox Control Resonant Sells A Million Copies, Now Remedy’s Fastest Selling Game EverRemedy’s new game, Control Resonant, is a hit, selling over a million copies in just three weeks, making it their…

Control Resonant Sells A Million Copies, Now Remedy’s Fastest Selling Game Ever
Remedy’s new game, Control Resonant, is a hit, selling over a million copies in just three weeks, making it their fastest-selling title. It’s looking good, but it probably hasn’t made back the dev costs. Yet.
Baden Ronie October 17, 2026 2–3 minutesTime for some good news! Remedy’s latest game has managed to find some solid success in a wildly busy month, selling over a million copies in 3 weeks.
Control Resonant dropped on September 24 to strong reviews, a peak concurrent player count just shy of 43,000 on Steam and good player reviews. Remedy has confirmed that all of that led to a million copies being sold in its first 3 weeks.
AdvertisementsThat also makes it their fastest selling game ever, overtaking Alan Wake 2 to claim the title. It took Alan Wake 2 an entire two months to hit that sales milestone, so Resonant has done it significantly faster. Remedy didn’t disclose sales by platform, but looking at the Steam player numbers I think it’s fair to say launching on Steam versus Alan Wake 2 only being available on PC via the Epic Store has helped quite a bit.
Comparing to the original Control is a bit trickier. We only got official sales data once Control hit 2 million copies 15 months after launching, but it does mean Resonant has already achieved half of that in a fraction of the time. However, we can do a bit of quick math to get a better idea; Remedy said Alan Wake 2’s one million sales in two months were over 50% higher than Control managed in four months, implying the original Control sold fewer than roughly 667,000 copies over that period. But that is just a guesstimation based on Remedy’s wording.
Remedy listed Control Resonant’s initial development budget as €50 million in its 2024 annual report. Asked in May 2026 whether that figure still held, CEO Jean-Charles Gaudechon stopped short of confirming it, but praised the team for staying on track and building the game on a relatively small budget, suggesting it remained broadly in that territory. Annapurna agreed to finance 50% of development, which complicates the picture because it also has a share of the game’s revenue.
That €50 million did not include marketing – just the game development itself.
For some very rough napkin maths, a million copies sold at the standard €59.99 asking price would generate €59.99 million in gross sales. That sounds comfortably above the announced development budget, but it isn’t €60 million landing in Remedy’s pocket. Taxes, storefront fees and marketing costs still need accounting for, alongside Annapurna’s financing and revenue-sharing agreement. It’s a strong start, then, but it also means the game probably hasn’t recouped its costs just yet. Which is familiar territory for Remedy, since it took Alan Wake 2 nearly 16 months to become profitable.